Version History: Alpha 0.2.1 Added - Particles when opponent increases his difficulty - Rare heart, has 0.02 % chance to appear and heals 50 health (image is called rareHeart.png) - Infos on how to play Bugs Fixed - The health bar will not deacrease when the player dies with an explosion - Not all bomb show up the explosion particles Improvements - Decreased the max difficulty of the opponent (from 7 to 6) - The color of Score text and the title changes to the proper color when the background color changes - When you resize the page, everything fits in it - Reduced explosion particles size Alpha 0.2 Code Rewrite - Smaller page size - Better Performance Changed some game mechanics - Opponent increases his difficulty randomly, and increases more often when difficulty is lower - Game tick is now 1/20 of secoond (was 1/2 of second) - Higher is the difficulty of the Opponent, higher is the chance that it places a bomb Removed - Time Alive string under the map - Death message Sounds - Changed explosion sound - Changed fuse sound - Changed hit sound Other - WASD can now be used to move the Player - (That's Cool) Background color is random everytime you reload the page. If you don't like the background color, just hit C (try to longpress) - You can change the back color even opening the console (F12 on chrome) and typing Game.changeBackColor(a number between 0 and 255, a number between 0 and 255, a number between 0 and 255). go here for colors: http://web.njit.edu/~kevin/rgb.txt.html and get the "R;G;B Dec" column value - Increased max number of bombs from 3 to 4 - Increased explosion particles that are now above the player and opponent and not under - Some other small tweaks - Other thing that I don't remember :P Alpha 0.1 First Release